﻿using UnityEngine;
using System.Collections;

public class CreateGame : MonoBehaviour {

	public GameObject levels;
	// Use this for initialization
	void Start () {
		GameObject newlevel = (GameObject)Instantiate(levels,this.transform.position,levels.transform.rotation);
		newlevel.transform.parent = this.transform;
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
